It’s weird as fuck. I grew up in a relatively poor family, but once I got a decent job, I never really had to worry about money. My hobbies were playing games and programming, so there wasn’t any real drain. I could eat out when I wanted to, and go to the movies without having to save up for it. I still had to save up for trips and to be able to buy computers or consoles, but that just felt normal.
Now, all of the sudden, as a result of how modern society works, I managed to somehow earn a shit-ton of money. I still like playing games and programming, and once I had the latest computer and consoles, there really isn’t much more to spend the money on than traveling. I might eventually get a driver’s license so I can buy a car.
I think the right way to use money like this is to set a decent portion aside to make sure my family is comfortable, spend some on living out your dreams, and then try to put the rest towards making society a better place. For me, this includes charities that help children, and charities that help promote freedoms I think are vital in the coming dozens of years, such as the EFF.
Längre ner i tråden för han dessutom intressanta resonemang om upphovsrättssituationen kring mjukvara, där profiten för framgångsrik programvara snabbt blir 100% per såld ‘enhet’:
Well, on one hand I don’t mind having loads of money at all. On the other, it’s a bit strange that I can create something once and keep getting paid over and over and over for it. If you build a car, you can only sell it once. If you paint a fence, you only get paid for it once. If you create a piece of software that’s essentially free to reproduce, you can keep getting paid over and over perpetually.
Perhaps it’s just a strange side-effect of having property laws based on a world where copying something is NOT free. I’m not sure if there’s a better system, though.
Minecraft creator Markus ‘Notch’ Persson has told attendees at GDC’s Indie Games Summit that the notion of piracy as theft is incorrect.
“Piracy is not theft,” he said during the session. “If you steal a car, the original is lost. If you copy a game, there are simply more of them in the world.
“There is no such thing as a ‘lost sale’,” he added. “Is a bad review a lost sale? What about a missed ship date?”
Nåväl, mest en liten samtidsnotering som kändes extra relevant eftersom vi har lördagsfilmstund med familjen, och filmen barnen valt inleddes med den här ‘reklamsnutten’: